Download the full rules here:HSSC_Dodgeball_International_Rules_Non-Refereed.pdf
Sport & Social Club General Rules
Score & Spirit Point Reporting
- Game Scores (account for 75% of total points): Team captains are responsible for reporting the scores after your game by logging into your player profile and clicking on ‘My Team’ tab and selecting ‘Report Score/Spirit Points’. Teams have a 48 hour window to report scores after the completion of the game. Please be timely with your score reporting so league standings can remain updated for playoff positioning.
- Spirit Points (account for 25% of total points): Spirit points are awarded to a team from their opponent after each game to encourage sportsmanship, honesty, integrity and fair play. For more information and how to properly award spirit points, please see our section ‘All About Spirit Points’.
- Players can view league standings & schedules by logging into your player profile and clicking on ‘Standings/Schedule’.
- All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver.
- Substitute players are allowed, however they must be added to the roster (check the online waiver). Adding a substitute player from another team in the same league is allowed, however, regular/consistent use of a substitute player in the same league is considered unsportsmanlike and not encouraged.
- For a player to be eligible for a playoff game, the following criteria must be met or the team will default the game:
- Be on the SSC online team roster.
- Play a minimum of two regular season games in a 6-10 week season, or three regular season games in an 11-14 week season.
- Play for only one team per league/pool in playoff games. If a player plays for two teams, the second game will be defaulted.
- A default will occur if a team cannot field a squad by 15 minutes after the official start time. If a team does not meet the standard eligibility requirements, team captains must confirm the outcome prior to starting the game. Captains may agree to waive the rules regarding minimum players. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! In the event there is a default dispute and the game was played, the SSC ruling is that the game counts.
- In the event of inclement weather, follow the sport specific instruction below. To view our general SSC foul weather policy click here.
Rough Play & Player Conduct
- It is recognized that incidental contact between players is inevitable – however, all players should go out of their way to avoid creating unsafe play.
- Any unsportsmanlike conduct may result in immediate expulsion from the league. This includes, physical or rough play, verbal abuse, damage to facility property and/or loss of facility permit. Fighting will result in immediate expulsion from the league. To view our Unsportsmanlike Conduct policy click here.
- Drinking alcoholic beverages, use of drugs and smoking at your game site before, during, or after your game is strictly prohibited. Offenders will be asked to leave the league without refund. No Exceptions.
Game Coordinator (GC) On-site SSC Staff
- A GC presence is dependent on sport, season, and/or facility locations. They are not referees, as all games are self-officiated. They are on-site to be a neutral supporter of both teams, clarify rules, manage equipment, start/stop games, and to inform players of league news.
- Game Coordinators may stop a game before the full time has expired due to overly aggressive play, persistent unsportsmanlike conduct or a general violation of the rules of the game.
Official Dodgeball (International) Rules – Coed 6-on-6 (Non-Refereed)
- To win a game, a team must eliminate all 6 opposing players from the court.
- Matches will consist of as many games that can be played in the 55 minute time period. Each game won will count for one point. If the game ends and the score is tied, a final 3-minute match will be played to decide a winner. When time expires, the team with the most live players on the court at the time will win the game.
- Games are 55 minutes in length.
- Games start and end according to your online SSC schedule.
- If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm).
- Teams are required to bring 3 dodgeballs (7 inch size) to every game.
- Dodgeballs are available to rent through SSC. A $75 refundable deposit is required, payable through online registration, cash or cheque.
- Players are not allowed to play with gloves, bare hands only. Wraps or single-sided tape for supporting recovering injuries are acceptable, however cannot be performance enhancing.
Players on Court, Gender Ratio and Defaults.
- Teams are comprised of 6 players.
- Teams must play with a minimum of 2 males and 2 females on the court at all times.
- A team can play with a minimum of 4 people, as long as 2 of the players are male and 2 are female.
- Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts.
- Opening Rush: To start the game, each team stands at their respective back wall. All players must have at least one hand/foot touching the back wall. Teams start the match by shouting, "Ready, Set, Dodgeball". Player’s approach the centre line and can only retrieve 3 balls on the right side of the court. Once a ball is retrieved it must be taken behind the attack line before it can be legally thrown. Only the ball has to pass over the line to be considered ‘live’. If a ball is thrown but does not pass behind the attack line, the ball is considered dead.
- Six dodgeballs will be used simultaneously for each game.
- Eliminated/substitute players should stand/sit on the side of the court out of the way of play as much as possible. A bench area should be defined and then considered out of bounds. Live players may only enter this area to retrieve balls.
- Teams should switch sides at the half-way point of the match.
General Game Rules
- The 6 players that start each game are the only players that can play during that particular game (i.e. for that point). Teams can alter their roster for each game as long as gender requirements are met. Injured players can be substituted midway during a game if necessary (keeping gender ratio).
- It is the responsibility of all players to make a fair and honest call as to whether or not they were hit. If a player/team accuses another player of being out, it is up to the player in question to decide whether they were hit or not. Clothing is considered a part of your body if hit by a ball.
- Players cannot remain static in areas that conceal or partially conceal their body, e.g. door entrance ways.
- Defensive players cannot lie down, kneel or crouch before a ball is thrown.
- Players cannot kick the ball at an opponent.
- It is considered unsportsmanlike to squeeze the dodgeballs before throwing them.
- When 2 players remain on the court (1 from each team), after 10 seconds the players will call a ‘Showdown’.
- A Showdown is played as follows:
- Players begin with 2 balls in their hands at their respective walls. The other 2 balls are at the ends of the centerline.
- When ready, the showdown begins with ‘Ready… Set… ‘Showdown’ from the players.
- The centre line is dissolved during a showdown and players may cross over to the other side of the court.
- Players cannot ‘tag’ a player, a ball must be thrown.
- There is no 10 second count.
Player Elimination and Player Addition
- To eliminate an opposing player, a ‘live’ ball must hit the player anywhere on their body including clothing. Head shots count, however, balls should never be purposely thrown at a players head.
- Once a player has been hit with a ball and is out, they must raise their hand while exiting the floor. This way opponents will not intentionally strike again. Any ball that hits an ‘out’ player as they are heading off the court is a dead ball. Please leave the court quickly.
- A ball is considered ‘dead’ as soon as it hits the floor, walls, ceiling or any other obstacles around the court (e.g. basketball hoops, etc.). A player is not eliminated after being hit by a dead ball. All other balls are considered ‘live’.
- If a thrown ball hits an opponent and comes back across the centre line, the ball is considered to be dead and only the person who is hit is out.
- If a player catches a ‘live’ ball the thrower is out. In addition, the team that caught the ball can return a previously eliminated player to the court. The player that returns to the game can be anyone from the original 6 that started the game. Returning players must go straight to any part of their own back wall and touch the wall to be reactivated. This should be done without hesitation or delay. If a player purposely touches a ball before reactivation, the ball is dead.
- If a ‘live’ ball hits a player then rebounds and hits another player on the court and the ball hits the ground or wall, both players are out. If the ball rebounds off a player and another player catches it (as a continuous action without touching the ground) the thrower is out and the player who had the ball rebound off them is safe.
- Players cannot cross the center line (with the exception of a ‘Showdown’). Players may lean over the half line to retrieve a ball, but the player cannot touch the middle line or any part of their opponents half of the court. If any part of a player touches the line or other half, that person is out. If a ball is thrown by a player who steps on and/or over the line, the ball is considered dead and cannot eliminate an opponent.
- Players cannot jump from their own side of half and land on their opponent's side in the attempt of getting an opponent out. Only the thrower is out in this scenario. This is also known as the kamikaze rule.
- Team follow the “Advantage Rule”:
- The team with the “advantage” must throw the first ball within 5 seconds of gaining this “advantage”.
- To determine which team has “advantage”, these are the steps:
- The team with more balls on their side of the court has “advantage”.
- If both teams have an equal number of balls, the team with most players on the court has “advantage”.
- If both players and balls are equal on each side, the team that threw last does not have “advantage”.
- Exception (opening rush): if each team has 3 balls, the team that won the last set has “advantage’ and must throw first.
- Players can be in possession of 2 balls at the same time.
- A player holding a ball can use it to deflect/block another ball thrown at them by an opponent. However, if the ball being held is dropped due to the 2nd ball, the person who dropped the ball is out. A deflected ball is still considered ‘live’ until it hits the ground. If it hits another player before hitting the ground, the hit player is out.
- If a player has caught a ball, deflects a thrown ball, places current ball down, and catches new ball, the thrower is out and the player is safe.
- Playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.
- In the playoffs, a game that is tied at the end of regulation time is decided by one final game.
- Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order.
- The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule.
Remember… Always Have Fun!
Facilities Include (but not limited to): Armbrae Academy (1400 Oxford St, Halifax, NS B3H 3Y8).